﻿using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

namespace ManPowerEngine
{
	public abstract class ColliderBase : ComponentBase
	{
		internal virtual bool _OnScreenCheck() { return true; }
		internal void _OnCollide(Collision collision) { mGameObject._Collide(collision); }
	}
}
